Getting the Flow of Things
Author: Mehki Cannon
April 22, 2023
After I started to understand Perforce and it’s basic functionality, I went on to make more important aspects of the project. What I didn’t know is that some of the basic functionality of Unreal Engine 4 have been moved around, renamed, and/or changed. I had only figured this would be true for features relating to audio or lighting. Anything I hadn’t previously spent too much time on. With this revelation, I found myself lost in uncharted territory.
Once I regained my composure, I went on research basic Unreal Engine 5 tutorials in hope of stumbling across the answer to my problem. I did not. So I continued to mess around in the editors until I found some resemblance of UE4.
Enter the Slumgeon
Try to complete the dungeon as nothing more than a slime
Status | In development |
Author | ETSG |
Genre | Role Playing, Action, Adventure |
Tags | Action RPG, Fantasy, Magic, Roguelike, Top-Down, Unreal Engine |
More posts
- Technical DocumentsApr 28, 2023
- Transitioning to C++ from blueprintApr 28, 2023
- Randomized Generated roomsApr 23, 2023
- Rocky startApr 22, 2023
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