Getting the Flow of Things


Author: Mehki Cannon

April 22, 2023

 

After I started to understand Perforce and it’s basic functionality, I went on to make more important aspects of the project. What I didn’t know is that some of the basic functionality of Unreal Engine 4 have been moved around, renamed, and/or changed. I had only figured this would be true for features relating to audio or lighting. Anything I hadn’t previously spent too much time on. With this revelation, I found myself lost in uncharted territory.

                Once I regained my composure, I went on research basic Unreal Engine 5 tutorials in hope of stumbling across the answer to my problem. I did not. So I continued to mess around in the editors until I found some resemblance of UE4. 

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