Transitioning to C++ from blueprint
Enter the Slumgeon » Devlog
To create the very first builds and framework of the game we made everything in Blueprint. This was great to get the bare minimum in place under the time constraint but now we need to start converting the things we have in BP over to C++.
I started doing this recently and have not made much progress yet, but thankfully will be able to dedicate more time to it now and expect to make significantly more progress soon. So far I was able to make the base framework for the actors we will be using and the player character. Next will be implementing all of their functionality before moving on to other systems.
-Connor Grimes
Enter the Slumgeon
Try to complete the dungeon as nothing more than a slime
Status | In development |
Author | ETSG |
Genre | Role Playing, Action, Adventure |
Tags | Action RPG, Fantasy, Magic, Roguelike, Top-Down, Unreal Engine |
More posts
- Technical DocumentsApr 28, 2023
- Getting the Flow of ThingsApr 23, 2023
- Randomized Generated roomsApr 23, 2023
- Rocky startApr 22, 2023
Leave a comment
Log in with itch.io to leave a comment.