Transitioning to C++ from blueprint


To create the very first builds and framework of the game we made everything in Blueprint. This was great to get the bare minimum in place under the time constraint but now we need to start converting the things we have in BP over to C++.

I started doing this recently and have not made much progress yet, but thankfully will be able to dedicate more time to it now and expect to make significantly more progress soon. So far I was able to make the base framework for the actors we will be using and the player character. Next will be implementing all of their functionality before moving on to other systems.

-Connor Grimes

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