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Enter the Slumgeon

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Devlog

  • Technical Documents
    April 28, 2023 by ETSG
    Date: 4/27/23 Author: JR Leyva We got started working on the technical design document without any experience. Most of it was a hassle and not at all confusing. But after submitting and it getting the... Continue reading
  • Transitioning to C++ from blueprint
    April 28, 2023 by ETSG
    To create the very first builds and framework of the game we made everything in Blueprint. This was great to get the bare minimum in place under the time constraint but now we need to start converting... Continue reading
  • Getting the Flow of Things
    April 23, 2023 by ETSG
    Author: Mehki Cannon April 22, 2023 After I started to understand Perforce and it’s basic functionality, I went on to make more important aspects of the project. What I didn’t know is that some of... Continue reading
  • Randomized Generated rooms
    April 23, 2023 by ETSG
    Date: 4/22/23 author: JR Leyva I have done most of the what was needed for the first build although late, we had issues with time because of Hall of Fame and personal struggles. I have added the level... Continue reading
  • Rocky start
    April 22, 2023 by ETSG
    Starting out this is our first time using both Unreal and Perforce (our source control software), and right away there some issues. We were excited to create a base level and character to start but wh... Continue reading
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