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Devlog
Technical Documents
April 28, 2023
by
ETSG
Date: 4/27/23 Author: JR Leyva We got started working on the technical design document without any experience. Most of it was a hassle and not at all confusing. But after submitting and it getting the...
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Transitioning to C++ from blueprint
April 28, 2023
by
ETSG
To create the very first builds and framework of the game we made everything in Blueprint. This was great to get the bare minimum in place under the time constraint but now we need to start converting...
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Getting the Flow of Things
April 23, 2023
by
ETSG
Author: Mehki Cannon April 22, 2023 After I started to understand Perforce and it’s basic functionality, I went on to make more important aspects of the project. What I didn’t know is that some of...
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Randomized Generated rooms
April 23, 2023
by
ETSG
Date: 4/22/23 author: JR Leyva I have done most of the what was needed for the first build although late, we had issues with time because of Hall of Fame and personal struggles. I have added the level...
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Rocky start
April 22, 2023
by
ETSG
Starting out this is our first time using both Unreal and Perforce (our source control software), and right away there some issues. We were excited to create a base level and character to start but wh...
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